Activity report 2019
Presentation of Ludociels for all - NPO
We design video games with a social vocation. We have made the accessibility of video games to people with a disability our passion for over sixteen years. Find all of our accessible sound games.
Reminder of the orientations for 2019
Creation of links with the English-speaking community.
Development of our strategy of finding new customers in connection with our expertise in Ergonomics and UX Design in order to increase the share of our self-financed revenues.
Creation of fun computer equipment.
Development of facilities, massively multiplayer and multiplayer, local with a social purpose.
Redesign of our website.
Creation of a new graphic image.
Expansion of our community in a way more coherent with our activities and our mission.
annual general meeting
Presentation of the 2018 activity report and financial statements to the members of our board of directors.
President: Stéphanie Akré
Treasurer: Thomas Gaudy
Secretary: Alexis Lévêque
Administrator: Sophie Courchesne
Administrator: Justine Gagnepain
Ux Design and teaching services
Thomas Gaudy, offers Ux Design services to the start-up AKO Solutions, to BreathingGames.net and to Beslogic for their client Pratt & Whitney.
Thomas Gaudy, gives Ux Design and Game Design courses at the ITESCIA e-management school (Cergy, France) to students enrolled in Master 1 and Master 2 and at ISART Digital (Montreal).
Supervision and monitoring of video game projects for students from the ITESCIA e-management school (Cergy, France).
Find them on the portfolio: https://ludociels.wixsite.com/itescia-m2i-gaming
These services ensure part of the self-financing of Ludociels' activities for all.
Continuing education
Introduction to Google AdGrants NPO - Training offered by PME MTL Center-ville.
Events
In light:
Video games meetings - In January: Video games and handicap - École 42 (Paris)
Arcade 11 - In March: TAG Concordia & Festival Montréal joue
Breathing Games Paris - In March: Necker Hospital
Cyber Family Day - In November in Shawinigan (Quebec)
Meeting with Michel-Anthony Borde
Recording of an episode of Parlons UX Design on the accessibility of video games to blind people.
Our video game releases
HSH Go!
Digital art installation in collaboration with the artist collective HSH Crew (France)
Asthmonautes
Asthma awareness video game in collaboration with BreathingGames.net and Sainte-Justine Hospital in Montreal (Canada, Switzerland and France).
Networking
Meet Netsquared - How to improve your SEO.
Member of the Guild of Independent Video Game Developers of Quebec.
Meeting with the TCRI (Table de Concertation des organizations serving Refugees and Immigrants) for the Classe Odyssée project.
Social networks
Facebook - 231 subscribers (218 in 2018)
Twitter - 298 subscribers (276 in 2018)
Newsletter - 830 registered:
Opening average: 19.2%
Engagement rate: 1.6%
LinkedIn
Development of the company page
Launch of the Let's Talk UX Design videos:
Increase awareness.
Show skills.
Create opportunities for discussion.
+ 23 subscribers
Youtube channel
1221 views - 26.3 hours of videos watched
In August, launch of the Parlons UX Design videos: +31 subscribers
Most viewed videos:
Multi X: 116 views
Tampokme: 87 views
Video game conference and accessibility: 75 views
Parlons UX Design - Paypal: 58 views
Website redesign
With a team of professional volunteers:
Sophie Courchesne : migration to the Wix platform and creation of a list of accessible games including search choices ...
Justine Gagnepain : vision of the NPO and creation of a coherent graphic charter ...
Christina Moua : creation of the new logo and illustrations ...
Volunteer hours: 70 hours
Visibility in the media
THOT Cursus, training and digital culture - February
A multiplayer game designed for people with disabilities
TAG Podcast - March
Arcade 11 Interview with Stéphanie Akré & Thomas Gaudy
Find our Press review on our website.
Orientations 2020 - 2021
Intensification of Ludociels' presence on LinkedIn by sharing video content related to UX Design expertise, video games and accessibility.
Development of our strategy of finding new customers in connection with our expertise in UX Design in order to increase the share of our self-financed revenues.
From this year, allocation of a period of three months (in summer) for the creation of projects related to the mission of the NPO.
Development of the Classe Odyssée project.
Expansion of our community in a way more coherent with our activities and our mission.